Post by Kirin on Feb 13, 2004 21:59:37 GMT -5
Heres the races we have so far:
Krim are small intelligent mammals with bladed tails. Krim can burrow about as fast as a human can walk, and are fast and strong. They start with +7 speed and +8 attack at first level, and at every level after 1st they get +3 attack and +2 speed. At higher levels they can also use their birthstones (magical pendants they are given at birth) to gain powerful magic, but at lower levels their magic is weak. If you choose to be a Krim you can start in the Kamali desert, or Haladia Warrens (the Krim city)
Humans are, well humans... they get the least bonus points to their stats (10 at first level, and 3 each later level), but they get to choose where the points go. Humans are fairly accepted by the races, besides Shar'alas (the Shar'alas and humans dislike each other) so they can start out anywhere on earth except Limaldila forest and Gerenda (the Shar. city) Humans have average magic, though they dont get any until level 5, except shields. Humans are the only race thst can use their magic to make shields
Shar'alas are cat-human hybrids with cat-like reflexes. All 15 of their bonus points go to speed at first level, and at later levels they get 5 bonus speed. Shar'alas can start out in the Limaldila forest or Gerenda(their home territory). They are disliked by all humans and hate the humans just as much. Shar'alas have average magic. At a high enough level they can get an ability which can give them an extreme speed bonus.
Treants are humanoid trees with bark like skin giving them very high defense. At first level they get + 20 defense, and at every level after they get +10 defense
Treants are related to trees, and as a result they grow slowly. It takes a Treant 1.5 x the amount of exp to grow to the next level. Treants can also learn the regenerate ability which allows them to recover health in battle (costs mana)
Magi are magical creatures with what appear to be only eyes(you cant see their heads because they always wear hoods). Magi contain very powerful magic that can only be used at very high levels. At level 1 they start out with an essence tech instead of a physical one. They also obviously start out with a +15 bonus to essence.
Krim are small intelligent mammals with bladed tails. Krim can burrow about as fast as a human can walk, and are fast and strong. They start with +7 speed and +8 attack at first level, and at every level after 1st they get +3 attack and +2 speed. At higher levels they can also use their birthstones (magical pendants they are given at birth) to gain powerful magic, but at lower levels their magic is weak. If you choose to be a Krim you can start in the Kamali desert, or Haladia Warrens (the Krim city)
Humans are, well humans... they get the least bonus points to their stats (10 at first level, and 3 each later level), but they get to choose where the points go. Humans are fairly accepted by the races, besides Shar'alas (the Shar'alas and humans dislike each other) so they can start out anywhere on earth except Limaldila forest and Gerenda (the Shar. city) Humans have average magic, though they dont get any until level 5, except shields. Humans are the only race thst can use their magic to make shields
Shar'alas are cat-human hybrids with cat-like reflexes. All 15 of their bonus points go to speed at first level, and at later levels they get 5 bonus speed. Shar'alas can start out in the Limaldila forest or Gerenda(their home territory). They are disliked by all humans and hate the humans just as much. Shar'alas have average magic. At a high enough level they can get an ability which can give them an extreme speed bonus.
Treants are humanoid trees with bark like skin giving them very high defense. At first level they get + 20 defense, and at every level after they get +10 defense
Treants are related to trees, and as a result they grow slowly. It takes a Treant 1.5 x the amount of exp to grow to the next level. Treants can also learn the regenerate ability which allows them to recover health in battle (costs mana)
Magi are magical creatures with what appear to be only eyes(you cant see their heads because they always wear hoods). Magi contain very powerful magic that can only be used at very high levels. At level 1 they start out with an essence tech instead of a physical one. They also obviously start out with a +15 bonus to essence.